
CHAPTER 4
34
Setting up licenses
where <different_location_dir> is the full pathname of the directory where the licensing files will be stored.
Specify a directory to which all members of the workgroup have read and execute permission.
2 Provide the information that the script requests. The script creates the scripts that control shared licenses on
your network. It stores these scripts in the directory you specified when you started fmsetupfls. It also asks where
you want to store log files that the license server process creates. For more information, see “How licensing works”
on page 44.
3 When the fmsetupfls script starts the fmaddlicense program, enter the licensing information. Use fmaddlicense
to enter the information from your registration card (or other licensing sheet) into the licenses file. For instruc-
tions, see “Using the fmaddlicense program” on page 37.
4 When you finish entering the licensing information, exit fmaddlicense. For instructions, see “Exiting fmaddli-
cense” on page 41. The fmsetupfls script continues.
Setting up environments for a workgroup
After you set up licenses in workgroups, you need to adjust each user’s environment so the necessary environment
variables are set correctly. If you set up a single, central licenses file in $FMHOME/fminit, you can skip this step.
FrameMaker licensing variables are set by the env.csh script (for the C shell) or the env.sh script (for the Bourne
or Korn shell) from the workgroup directory. You can set up these scripts to run when a user starts FrameMaker
or when a user logs in.
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