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AFTER EFFECTS CS3
User Guide
288
Work with animator properties
Animator properties work much like other layer properties, except that their values only influence the characters that
are selected by the animator groups selectors. Choose Enable Per-Character 3D to add 3D properties to a text layer;
this does not add properties to an animator group.
To add an animator group to a text layer, select the text layer in the Timeline panel, and choose a property from
the Animation > Animate Text menu or from the layer’s Animate menu in the Switches/Modes column in the
Timeline panel. A new animator group, along with a default selector and the chosen animator property, appears
in the Timeline panel.
To add a new animator property to an existing animator group, select the animator group in the Timeline panel,
and choose the property from Animation > Animate Text menu or from the animator groups Add menu in the
Timeline panel. The new animator property appears within the same group as the existing animator property and
shares the existing selectors.
To delete an animator property or animator group, select it in the Timeline panel and press Delete.
To remove animators from a text layer, select the text layer in the Timeline panel, and choose Animation > Remove
All Text Animators.
Tocopyananimatorgroup,selectitintheTimelinepanelandchooseEdit>Copy.Topastetheananimatorgroup,
select a layer and choose Edit > Paste.
To rename an animator group, make sure that it is the only thing selected, and then press Enter (Windows) or
Return (Mac OS).
To reorder an animator group, drag it to a new location in the stacking order in the Timeline panel.
Animator properties
Anchor Point Anchor point for the characters. This is the point about which transformations—such as scaling and
rotation—are performed.
Position The position of the characters. You can specify values for this property in the Timeline panel, or you can
modify it by selecting it in the Timeline panel and then dragging the layer in the Composition panel using the
Selection tool, which changes to a move tool when positioned over text characters. Dragging with the move tool
does not affect the z (depth) component of Position.
Scale Thescaleofthecharacters.Becausescaleisrelativetotheanchorpoint,changestothezcomponentofScale
have no apparent result unless the text also has an Anchor Point animator with a non-zero z value.
Skew The slant of the characters. The Skew Axis specifies the axis along which the character is skewed.
Rotation, X Rotation, Y Rotation, Z Rotation If per-character 3D properties are enabled, you can set the rotation
about each axis individually. Otherwise, only Rotation (which is the same as Z Rotation) is available.
All Transform Properties All of the Transform properties are added at once to the animator group.
Line Anchor The alignment for the tracking in each line of text. A value of 0% specifies left alignment, 50% specifies
center alignment, and 100% specifies right alignment.
Line Spacing The space between lines of text in a multiline text layer.
Character Offset The number of Unicode values to offset selected characters. For example, a value of 5 moves the
characters in the word forward five steps alphabetically, so the word offset becomes tkkxjy.
Character Value The new Unicode value for selected characters, replacing each character with one character repre-
sented by the new value. For example, a value of 65 replaces all of the characters in a word with the 65th Unicode
character (A), so the word value becomes AAAAA.
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