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FLASH CS3
User Guide
207
3 Do one of the following:
Drag a corner handle to rotate the object.
Drag a center handle to skew the object.
4 To end the transformation, click outside the selected object or objects.
Rotate objects by 90˚
1
Select the object or objects.
2 Select Modify > Transform > Rotate 90˚ CW to rotate clockwise, or Rotate 90˚ CCW to rotate counterclockwise.
Skew objects
Skewing an object transforms it by slanting it along one or both axes. You can skew an object by dragging or by
entering a value in the Transform panel.
1 Select the object or objects.
2 Select Window > Transform.
3 Click Skew.
4 Enter angles for the horizontal and vertical values.
Flip objects
You can flip objects across their vertical or horizontal axis without moving their relative position on the Stage.
1 Select the object.
2 Select Modify > Transform > Flip Vertical or Flip Horizontal.
Restore transformed objects
When you use the Transform panel to scale, rotate, and skew instances, groups, and fonts, Flash saves the original
size and rotation values with the object. This process lets you remove the transformations you applied and restore
the original values.
You can undo only the most recent transformation performed in the Transform panel when you select Edit > Undo.
You can reset all transformations performed in the Transform panel by clicking the Reset button in the panel before
you deselect the object.
Restore a transformed object to its original state
1
Select the transformed object.
2 Select Modify > Transform > Remove Transform.
Reset a transformation performed in the Transform panel
With the transformed object still selected, click the Reset button in the Transform panel.
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